This project is a morphing system in Unreal Engine designed to control particles and create morph animations. The system enables the transformation of 3D objects into particle-based forms and seamlessly morphs these particles into the shape of another 3D object.
This system brings dynamic visual effects to life, making it ideal for cinematic sequences, interactive gameplay elements, or artistic projects.
Created In: 2023
Game Engine: Unreal Engine – Blueprint – Niagara
Morphing Animation Timeline:
This system provides full control over particle morphing effects, including color, shape, and the ability to sequence morphing processes over time. You can design detailed timelines for morphing and particle filling, allowing multiple 3D objects to morph or fill simultaneously, sequentially, or in customized orders. The system is fully compatible with Unreal Engine’s animation timeline, enabling seamless integration and activation through traditional animation workflows.
Starting and Ending Animation:
It also offers flexibility in determining how morphing or filling transitions end, with options to control finishing animations for particle-based object transformations.
The system was implemented using Unreal Blueprints and Niagara.