House Simulation 1

This project presents an interactive, digital twin of a modernized house in Niavaran, Tehran, Iran, designed for architectural visualization. Spanning 110 square meters, the simulation includes a kitchen, TV room, and living room, allowing users to pick up household objects like candles, forks, and flowers, or to sit in various chairs, experiencing the space from different perspectives.

Created In: 2022
Collaboration: a group of 3 people – My role was the main developer and programmer
Link to Play the Game: m4tin – itch.io
Game Engine: Unity- C#

I implemented dynamic camera movement throughout the house using Unity’s Cinemachine SmoothPath. This allowed for seamless, smooth transitions between different areas of the house.

Pure CSS3 Tabs
  • Sit on Chair

  • Inside Game Button Controller

Pure CSS3 Tabs
  • Pick Object

  • Inside Game Button Controller

I used different types of lights to create a realistic feel in the house. Point lights were used for small light sources like lamps, spotlights for ceiling lights, and area lights to simulate light coming from windows. I also added reflection probes to make reflections on surfaces look more realistic.

I created a simple UI that fits the modern theme of the house, using a minimal circular design. It lets players easily choose actions like sitting or picking up objects and leaves room for future features. I took some inspiration from GTA V and The Sims to help me figure out how to keep the interface clean and easy to use.