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Technical Art / Tools & Plugins · 2023 · Shipped

Particle Morphing System

A Niagara system for UE5 that dissolves 3D models into thousands of particles and morphs them into other shapes, sequenced on a timeline.

Role
Solo developer
Team
Solo
Timeline
2023
Status
Shipped

Overview

The Particle Morphing System turns 3D objects into particle-based forms and seamlessly morphs those particles into the shape of another object. It's built for cinematic sequences, interactive gameplay moments and art pieces — anywhere a transformation should feel dynamic rather than cut.

It's implemented in Unreal Engine with Niagara, materials and Blueprint logic, and released on GitHub.

Control over the morph

  • Shapes — start and target forms from meshes or images.
  • Timeline — design detailed sequences of morphing and particle filling; multiple objects can morph simultaneously, one after another, or in a custom order.
  • Look — colour, shape, fade and movement styles per transition, and transition speed.
  • Triggers — timed, or driven by gameplay events.
  • Endings — choose how a morph or fill finishes, with options for the final animation of the particle form.

The system is fully compatible with Unreal's Sequencer, so morphs can be driven from a custom timeline, from Sequencer, or both together — fitting straight into traditional animation workflows.

Gallery01

  • A morph sequence between several shapes

Repository

A real-time particle morphing system built in Unreal Engine 5 using Niagara. Instantly morph particles between meshes.

Last push
Jul 2025