Virtual Production / Technical Art · 2024 — present · In development
Virtual Production at LSU XR Studio
LED-wall environments in Unreal, interactive TouchDesigner backgrounds, motion capture and a DMX lighting controller for the LSU XR Studio.
- Context
- LSU XR Studio
- Timeline
- 2024 — present
- Status
- In development

Pieces09
Phantom of Utopia III
A background animation in Unreal Engine featuring more than 80 photogrammetry-based poses.
Interaction
An interactive TouchDesigner background that moves with live music.
Hall of Mirrors
Feeds the camera's image back into the screen, producing an endless recursion of frames.
Lost Reveries
A short film shot on the LED wall. I played one of the lead roles — a doctor raised from the dead.

The Plaqueromancer
A puppet show for kids, performed in front of Unreal Engine backgrounds on the LED wall.

Motion capture setup
Installing and operating the studio's motion-capture system — OptiTrack cameras with Motive.
DMX lighting controller
Connected the studio's lights to their controllers and built a DMX controller in Unreal Engine for the SkyPanels.

LSU sport marketing
Videography for LSU sport marketing.

LSU interviews
Lighting, camera and sound for studio interviews.
Overview
At the LSU XR Studio I work across the virtual-production pipeline: real-time environments for the LED wall, interactive backgrounds that react to live performers, motion capture, lighting control, and production work on camera. Each piece has its own video or stills in the Pieces section.
Studio systems
Behind the productions sit the studio's systems. I installed and run the motion-capture volume (OptiTrack cameras with Motive), connected the studio's different light types to their controllers, and built a DMX controller inside Unreal Engine for the SkyPanel lights.
On camera and behind it
I'm one of the videographers for LSU sport marketing and for studio interviews — lighting, camera and sound — and I played one of the lead roles in the short film Lost Reveries.